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Music can achieve a lot in a video game – also in regards of the game structure. Moreover it was very important to us to support the flexible game system musically. “Our intention was to emotionally draw the player into the wonderful game world of “Champions of Anteria” with the help of our music and to make the game experience more intensive with a beautiful soundtrack. WHAT WAS THE INTENTION BEHIND THE SOUNDTRACK? Mi’pu’mi is a wonderful team that it’s a great pleasure to work for and with and the experience made us look all the more forward to both playing and composing music for Episode 2 of The Lion’s Song – which we meanwhile did.”įelix Diekhake (Project Manager & Senior Sound Designer, Dynamedion) But at the end we were rewarded with a soundtrack we are immensely proud of for a game we hugely enjoyed playing. Creating the soundtrack was a long and winding (and occasionally bumpy) road. Finally, they asked us for a layered approach, with a unified mood theme that would work as the background music throughout the episode, and three different layers to fit the mood theme that would indicate sources of inspiration during the game and serve as the closing theme, with the tone of the music depending on the choices the player made. While the game is set in the early 20th century, the team felt they would like to contrast the historical setting with some more modern sounding elements in the music.
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Gregor and his team came to us with a strong musical vision: not only would the music have to convey a range of intense emotions from loneliness and loss to elation and bliss, it would also tie into the game’s storyline itself and develop over the course of the game based on the player’s choices, working as a signal for inspiration and, ultimately, feedback and reward for completion of the game. “We were surprised and thrilled to hear that the protagonist of the first episode would be a composer – and we knew immediately that the music for a game like this would have to be something else. Visit NECORD’S YouTube channel to see more performances of pieces from the MapleStory world. As you can see in the videos further below, they did a fantastic job! Enjoy watching the behind-the-scenes material and listen to the sweet melodies and lush arrangements. The whole ORCHESTRA RECORDING SESSION experience was filmed by the NEXON video team. As it’s an RPG, players can interact with other players around the world on many levels like chatting, trading and playing mini games within the steadily growing community. The player experiences an epic adventure as a mighty hero and teams up with other online players to conquer perilous dungeons and to defeat terrifying enemies.
#HARKEN TO THE ECHO OF WAR ALEX PFEFFER FREE#
MapleStory is a free MMORPG that is highly successful on the international market. Recording strings, brass and woodwinds separately gave maximum flexibility in the mixing process. This DYNAMEDION live ORCHESTRA RECORDING SESSION was not just like any other: we recorded 11 symphonic MapleStory scores with a gigantic ensemble of 88 musicians, all recorded in sections. The songs will be used in-game for a short period to celebrate the 5000th day’s anniversary. “ASTERIA” belongs to NEXON’S game music label “NECORD”, which stands for “NEXON Records”. The remakes were done by the artist group “ASTERIA“ and the singer “EUNTO“. Most of them were remakes of the amazing songs from the MapleStory world. Together with NEXON we travelled to Budapest and recorded several tracks for the MapleStory universe. South-Korean developer and publisher NEXON released a row of amazingly inspiring videos of the orchestra recordings for the 5000th day’s anniversary of their highly successful game MapleStory – which were produced by DYNAMEDION in Budapest / Hungary.
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